3D Brief 2: Continuation from intro brief

Brief 2 is a continuation from the group concept work from the previous week. We are free to take the project in any direction as we please, independently and preferably utilising Photoshop and/or Maya. As before, the project is a week long.

My aim was to incorporate Maya as much as possible in order to get to grips with it quickly as it is completely new to me, having only used 3ds Max before. Therefore, I wanted to continue with my character concept and have something resembling that as much as I could within the timeframe.
The video below is the resulting character mesh created in maya and rigged in 3ds max. I have loaded a bip motion file to test my rig and am happy with the result.